Howdy all.
So, I feel like Adventure Perilous is by far the best set of rules I have written (for me personally). I feel like all of my rules writing up to this point has been to get to this place of simplicity and elegance. While the existing rules for FAL are rules-lite after having spent years with them I am looking for something even lighter, something that anyone can pick up and play in just a few minutes. This is why I am converting FAL to Adventure Perilous.
In playtests with Adventure Perilous, even people who had never played a game prior were able to quickly learn the rules and get to playing in a very short period of time. And honestly, at this point in life, that's what I am interested, playing a game, having a good time, and not giving much of a care about the rules. Rules are boring (although I do love reading rules), stories are not.
I wanted a set of rules that provided guidelines and let the action unfold without worry about the minutiae.
Make it as you go.
Sandbox.
As long as the fictional universe has a set of physics and that set of physics makes sense and adheres to itself, I'm good with it. And I get it, this may not be for everyone but whatever. I'm making FAL for me. It's a lifelong project and I'm tired of rules and mechanics. I want to build a massive universe full of monsters and worlds and stories. And, after about 8 years working on the project, that's where it is.
Everything up to now has been getting a feel for the beast that I want FAL to be. So, I'm going to convert it to simple rules and make a huge book and build a bunch of cool stuff. I'm writing stories and a podcast and making art and languages.
That's what's up.
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