Monday, January 30, 2023

Far Away Land 1.5

This is a change log with updates to the FAL rules for version 1.5 

Here we go...

  • Basic Rules
  • Spell and Ability damages are now based on the users Arcane/Ability score. Damage is the score in d6 (this may be changed to score in d3 damage). This prevents damage from having to be listed and referred to.
  • Actions have been simplified. Now longer will specific actions have specific costs. Simple actions are 1 Action, complex actions are 2 or more. This has removed need of an Action chart - yeah - cause I hate that thing.
  • PC Creation
  • Species/Race has been changed to Heritage to be more encompassing race, culture, language, etc.
  • 36 Heritage templates have been included
  • Sample names (both male and female) have been provided for all 36 PC Heritage templates to gives player a sense of language and feel 
  • Catling claws damage changed to 1d3 (from 1d6)
  • A d66 list of flaws so players can roll for flaws during character creation
  • How flaws work have been updated to be more clear
  • All PCs start with 2 Actions now. Actions can still be upgraded.
  • Light weapons do d3 to 1d6 damage now to allow for more nuanced damage from smaller weapon

  • Advancement (largely untouched cause I really like the system)
  • gaining XP examples have been condensed
  • XP for cleverness and exploration has been introduced
  • Combat (largely untouched -mostly just combining all of the optional systems)
  • Weapon types have been clarified a bit
  • Optional Combat Rules have been expanded to included Optional Combat Rules from all books
  • Combat Achievements have been expanded to included Combat Achievements from all books

  • Magic 
  • Magic rules have changed to be more freeform - spell lists have been removed
  • PCs can now cast additional spells beyond the 3 + level per day but with a penalty of -1d6 per cast
  • Armor hinders spellcasting now. Light armor -1 die, heavy armor -3 dice
  • Abilities
  • Some abilities have been simplified. FOr example, all of the -kinesis abilities have been grouped under psychokinesis with examples of various types provided. More specific defintions have also been provided
  • Several undead abilities have been removed as they felt too much like spells
  • Any Abilities that overlapped with magic have been removed (so weird summoning stuff and golem creation stuff is gone from the Abilities list)
  • High-level abilities (like resurrect self and omniscience) have been removed.

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