This is a change log with updates to the FAL rules for version 1.5
Here we go...
- Basic Rules
- Spell and Ability damages are now based on the users Arcane/Ability score. Damage is the score in d6 (this may be changed to score in d3 damage). This prevents damage from having to be listed and referred to.
- Actions have been simplified. Now longer will specific actions have specific costs. Simple actions are 1 Action, complex actions are 2 or more. This has removed need of an Action chart - yeah - cause I hate that thing.
- PC Creation
- Species/Race has been changed to Heritage to be more encompassing race, culture, language, etc.
- 36 Heritage templates have been included
- Sample names (both male and female) have been provided for all 36 PC Heritage templates to gives player a sense of language and feel
- Catling claws damage changed to 1d3 (from 1d6)
- A d66 list of flaws so players can roll for flaws during character creation
- How flaws work have been updated to be more clear
- All PCs start with 2 Actions now. Actions can still be upgraded.
- Light weapons do d3 to 1d6 damage now to allow for more nuanced damage from smaller weapon
- Advancement (largely untouched cause I really like the system)
- gaining XP examples have been condensed
- XP for cleverness and exploration has been introduced
- Combat (largely untouched -mostly just combining all of the optional systems)
- Weapon types have been clarified a bit
- Optional Combat Rules have been expanded to included Optional Combat Rules from all books
- Combat Achievements have been expanded to included Combat Achievements from all books
- Magic
- Magic rules have changed to be more freeform - spell lists have been removed
- PCs can now cast additional spells beyond the 3 + level per day but with a penalty of -1d6 per cast
- Armor hinders spellcasting now. Light armor -1 die, heavy armor -3 dice
- Abilities
- Some abilities have been simplified. FOr example, all of the -kinesis abilities have been grouped under psychokinesis with examples of various types provided. More specific defintions have also been provided
- Several undead abilities have been removed as they felt too much like spells
- Any Abilities that overlapped with magic have been removed (so weird summoning stuff and golem creation stuff is gone from the Abilities list)
- High-level abilities (like resurrect self and omniscience) have been removed.
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