Wednesday, February 15, 2023

FAL 1.5 Change log

One thing I want to point out as a major change to magic and abilities are the scaling system based on the score (from 1 to 5) indicating the magnitude of the spell/ability. This doesn't change the mechanics but allows for a more narrative approach to the handling of spells and abilities. 

Other changes these last few days...

  • Mass Combat has been greatly simplified - the goal here was to provide a basic set of rules to allow for mass combat to take place - dense bookkeeping has been removed 
  • Travel has been simplified
  • Travel and Weather has been updated and simplified - trying to allow GMs the ability to make decisions without having to refer to charts for everything - ugh
  • Training Montage rules have been reworked to be more specific and elegant in the information presented - the section flows better and is more specific with examples, explanations, and options (such as preparation advice) - montage scoring and cost/time modifications have been simplified - a chart of specific montage upgrades with costs and times has been included to make upgrade less vague
  • Training rules have been included
  • Treasure has been revised and expanded, a mini game has been included to create random treasure values - treasure types and random treasure has been included
  • Monsters - this is a huge work in progress to the massive length of the section - so far, Actions have been reduced to fit the new Action system, small editing fixes have been made to correct errata in grammar, punctuation, 
  • Downtime rules and guidelines have been added and simplified to allow for sessions between adventures
  • Hireling rules have been updated to be more concise and elegant - new rules have been provided as to how to obtain hirelings - hireling costs have been revised
  • Example names and spoken languages have been added to all PC character templates - languages will also be added to creature entries where applicable
  • Gear has been expanded to included some elements from AitM - various weapon types and armor specifically
  • Ability examples have been provided with broad categories as inspiration - 
  • Magic and Abilities chapters have an overview on spell and ability creation along with examples
  • More changes on the way - specifically getting ready to tackle the creature section and revamp the way spells and psionics are listed 



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