Wednesday, February 22, 2023

FAL 1.5 Change Log 2/22

 Well, it seems Im not so great keeping a change log as I dive into the revision and editing and often forget to keep notes. But, here is where things stand as of work these last few days (some of this may be repeated from earlier logs or have undergone further revision)...

  • Constructonomicon revision - crafting golems and clockworks (changed from mechanix) has been greatly simplified - less maths 
  • Crafting mechanix type constructs uses the Tech Boon instead of Crafty
  • Magic and Abilities chapters have an overview on spell and ability creation along with examples
  • Advancement change - Ability upgrades are purchasable with XP (cant remember if I already listed this and too lazy to recheck)
  • Settlement builder revised and expanded to include settlement descriptor lists
  • Castle Builder included
  • Character Grinders and Deadly Games have been updated
  • Mass Combat greatly revised and simplified - no more charts and ridiculous maths - what was once a huge chapter is now just a couple pages
  • 30 magic items have been added along with multiple lists for magic item generation
  • All lists now use d6s in some form 
  • Level 0 PC builder has been revised
  • Necronomicon included
  • Travel revised and simplified
  • All Encounter lists have been revised and included


Whats next?

  • Sea combat, ship building, crews and all that good stuff - Im happy with these rules and have no plans to make in-depth revisions
  • Level 0 Character Sheets will be included (for multiples on a single page)
  • Scouring Adventure Awesome for items to include




Wednesday, February 15, 2023

FAL 1.5 Change log

One thing I want to point out as a major change to magic and abilities are the scaling system based on the score (from 1 to 5) indicating the magnitude of the spell/ability. This doesn't change the mechanics but allows for a more narrative approach to the handling of spells and abilities. 

Other changes these last few days...

  • Mass Combat has been greatly simplified - the goal here was to provide a basic set of rules to allow for mass combat to take place - dense bookkeeping has been removed 
  • Travel has been simplified
  • Travel and Weather has been updated and simplified - trying to allow GMs the ability to make decisions without having to refer to charts for everything - ugh
  • Training Montage rules have been reworked to be more specific and elegant in the information presented - the section flows better and is more specific with examples, explanations, and options (such as preparation advice) - montage scoring and cost/time modifications have been simplified - a chart of specific montage upgrades with costs and times has been included to make upgrade less vague
  • Training rules have been included
  • Treasure has been revised and expanded, a mini game has been included to create random treasure values - treasure types and random treasure has been included
  • Monsters - this is a huge work in progress to the massive length of the section - so far, Actions have been reduced to fit the new Action system, small editing fixes have been made to correct errata in grammar, punctuation, 
  • Downtime rules and guidelines have been added and simplified to allow for sessions between adventures
  • Hireling rules have been updated to be more concise and elegant - new rules have been provided as to how to obtain hirelings - hireling costs have been revised
  • Example names and spoken languages have been added to all PC character templates - languages will also be added to creature entries where applicable
  • Gear has been expanded to included some elements from AitM - various weapon types and armor specifically
  • Ability examples have been provided with broad categories as inspiration - 
  • Magic and Abilities chapters have an overview on spell and ability creation along with examples
  • More changes on the way - specifically getting ready to tackle the creature section and revamp the way spells and psionics are listed 



  The continent of Nuzoz was first introduced in the Nuzoz expansion to Far Away Land several years back. Along with the Seas of FAL, that m...