So, Mere Anarchy (at least that is the working title) seems like a tiny thing but it took a year to get here. The game started off as a d20 system (Easy 20 - bleah) and then changed over to the 2d6 system in the current version.
Mere Anarchy is a rules-lite rpg designed with the intention to create elegant systems for combat, magic, monsters, and treasure but still give players enough room to move about. I also wanted the game to feel modular so folks can take pieces and use them how they want.
A couple standout features...
- 1-page of rules (front and back)
- 2d6 system
- simple math for conflict resolution
- PC creation is fast and open
- Combat is streamlined and has a 1-point damage system
- Active armor system (not sure what to call this)
- Magic is freeform and open
- NPCs and Monsters are super easy to create from scratch
- Unique treasure system that doesn't rely on charts (well, kinda)
I just recently ran a Maze Rats session on the Furiously Eclectic Discord server, 2 hours including character generation. It was a blast! I am going to run a session of Mere Anarchy next. I love how you added all of the add on's. I can't wait for Adventures Perilous!
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