Greetings!
I have uploaded a mobile friendly version of the Mere Anarchy Core Rules. It's a bookmarked pdf and looks good on phones and tablets. A bit easier to navigate than the one page print version. I have also uploaded character sheets. You can find all of this on the Mere Anarchy Downloads page
Next up will be the monster builder rules that allows for randomly generating monsters for the game. I've already got a bunch done on this. Its just a series of tables to randomly create monster description, attacks and abilities. I played with it last night and made a couple of creatures.
Flaux
AC 6, Class bonus 0, Item bonus 0, HP 1, Actions 2
Small, quadruped, feathers, can swim, talons, stubby tail like a corkscrew, horns, dominant sense is smell, purple and red in color, poisonous saliva (does 1 damage per hour for 1d3 hours), bite, fear of fire
Mind Worm
AC 8, CB +1, IB +1, HP 4, A 2
Massive, 12 legs, slimy, can burrow, mandibles, dominant sense is heat sensory, blue and yellow, mental attack, psionic, night sight
The generators allow GMs and players to quickly flesh out the monster. I'm keeping it lite and not going into connected tables and loads of details (everything for Mere Anarchy will be about a page in length). So, for some of the details above, like a corkscrew tail, that is just expanding on what the generators delivered. Also, the Mind Worm (sigh...) has an undefined mental and psionic ability (which would need to be defined). Again these are markers to get GMs to a place where they add their own flavor. Super quick, simple, easy.
I'm not interested in doing a monster book right now. I don't think its needed. I do think what is needed is a set of conversion rules for OSR and 5e. Shouldn't be too hard... (from the guy that took an entire year to write on page).
Dirk
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