In with the old, in with the new. That’s not the saying, but it should be because nothing truly stands on its own without inspiration. Creativity isn’t manifest in a vacuum and all who make things draw inspiration from what has already been created, whether they admit it or not (or know it or not). By taking the old and sending it through a unique lens, the lens of the creator, to make something new, this is where novelty comes from, this is how to surprise the reader/viewer/player, to give both the familiar and the unexpected. One thing that I try to do in Far Away Land is this very thing, whether it be space travel or vampires or magic, the core of these things are rooted in the familiar but the lens changes it just enough to hopefully feel unique and surprising for those who consume it. That’s the goal anyway.
Subscribe to:
Post Comments (Atom)
Far Away Land Release Day! Far Away Land Second Edition Core Rules, Bestiary, and Book of Lore just released and is available on DTRPG a...

-
A partial list of rule changes and updates in Second Edition FAL ... While this is not a completely comprehensive list, it does list a good...
-
In 2012-ish, I started on what would eventually become the Far Away Land Role-Playing Game. That project was a sort of culmination of stor...
-
It’s finally here! Starting today, you can sign up for the Far Away Land 10th Anniversary Kickstarter pre-launch. If you are interested in...
No comments:
Post a Comment