Wednesday, July 24, 2024


 

Another change in the 2nd Edition that I wanted to highlight again are the rules for PC advancement. These rules have been revised in the 2nd Edition to be more straightforward and streamlined. PCs can gain Experience Points (or XP, in the parlance of our times) based on gameplay, stellar role-play, making others laugh, and achieving goals, among other things.  


XP gained automatically progresses PCs to the next level (this is an update and operates on a scale of advancement as opposed to the previous do-what-you-want approach), but there are also ways to spend XP to increase Stats, improve Boons, and other options. 


To be honest, I was never totally satisfied with the explanations and mechanics of this in the 1st Edition. Far Away Land is not the only game to use a dual-XP system (automatic gains and purchased gains), but there are a lot of different ways to do it, and if the explanation isn’t clear, it can be confusing to GMs and players alike. With the 2nd Edition, the language around the FAL system for XP has been revised and, I think, much improved, making it clearer and easier to understand. 


The Kickstarter for the 2nd Edition will launch in just over a week. Sign up to be notified here: https://www.kickstarter.com/projects/scg/far-away-land-2nd-edition

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