Thursday, August 15, 2024
Cities, the hub of civilization, or so we think. In fantasy worlds, cities often serve as islands of respite, places where PCs can rest and heal, find work, make acquaintances, meet in a tavern, etc. They serve as focuses for urban adventures, thieves guilds, corruption, assassinations, trade and commerce. In Far Away Land these things are true as well. But in addition to all of the aforementioned, cities also serve as palettes of culture. The art and architecture and even the layout of a sprawling urban maze can provide a glimpse into the people who built that place. Is it one with nature or a concrete labyrinth? Does the city have towering buildings clustered together or is it a series of islands with simple, impermanent structures? One thing I wanted cities to do in FAL, especially in the Book of Lore, was to really demonstrate the cultural element of the people who built and live in that place.
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